On Pre-orders

Rawr!
In the wake of the release of Aliens: Colonial Marines, the debate about previews re-surfaced. Total Halibut made a 20-minite case for why previews are anti-consumer and generally hurts the industry. Jim Sterling of the Jimquisition made a very verbal case, as well, calling profilic developers “liars”. A colleague linked the latter, whereon I decided to write a post about it. Not having thought as much about this topic in advance as I did for last week’s Violence in Video Games, I had to do some research. And I found this is kind of a thorny topic, but one well worth investigating.

After these two videos, surely we can claim lock-in previewing a bad game on false premises is a problem. Let’s begin by finding the source of  and, rather than focus on what the gaming press or consumers can do to solve it, which Halibut and Jim seems to have done so well, let’s focus on what the games business can do itself.

Disclaimer: All opinions in this article are my own, and not necessarily those of Coilworks as a whole. I may have a voice, but I’m just one voice. I will not dictate what we think, but will hold open discussions with the the team as a whole.

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