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	<title>Johannes Smidelöv on Game Design</title>
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	<description>A game-design related blog. Pretty much inactive.</description>
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		<title>Johannes Smidelöv on Game Design</title>
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		<title>Goals of 2010: Part 2 – rounding up (already)</title>
		<link>http://johannessmidelov.wordpress.com/2011/01/08/goals-of-2010-part-2%e2%80%93udk-andor-unity/</link>
		<comments>http://johannessmidelov.wordpress.com/2011/01/08/goals-of-2010-part-2%e2%80%93udk-andor-unity/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 17:11:01 +0000</pubDate>
		<dc:creator>Johannes Smidelöv</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://johannessmidelov.wordpress.com/?p=185</guid>
		<description><![CDATA[Here we have a good example of why you should think a few more times than one when starting a series of posts. In this case, I found out many of these points were half-finished, although they could be considered &#8220;finished&#8221; if you tweaked the goal a bit. So instead of writing one post for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=johannessmidelov.wordpress.com&amp;blog=2316040&amp;post=185&amp;subd=johannessmidelov&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://johannessmidelov.wordpress.com/2011/01/08/goals-of-2010-part-2%e2%80%93udk-andor-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Johannes</media:title>
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		<item>
		<title>The development of a business card</title>
		<link>http://johannessmidelov.wordpress.com/2010/11/14/the-development-of-a-business-card/</link>
		<comments>http://johannessmidelov.wordpress.com/2010/11/14/the-development-of-a-business-card/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 13:52:27 +0000</pubDate>
		<dc:creator>Johannes Smidelöv</dc:creator>
				<category><![CDATA[Life-note]]></category>

		<guid isPermaLink="false">http://johannessmidelov.wordpress.com/?p=192</guid>
		<description><![CDATA[Some may wish to say this story is way beyond the scope of what its story matter should entitle. I say this story is the end-point of a development where I get to speak about it, its intentions and results. It&#8217;s about a business card, but it&#8217;s just as much about design and development (note [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=johannessmidelov.wordpress.com&amp;blog=2316040&amp;post=192&amp;subd=johannessmidelov&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Johannes</media:title>
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			<media:title type="html">biz-card front iteration 1</media:title>
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			<media:title type="html">feedback-iteration1</media:title>
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			<media:title type="html">business card front2</media:title>
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		<media:content url="http://johannessmidelov.files.wordpress.com/2010/11/feedback-iteration2.jpg?w=55" medium="image">
			<media:title type="html">feedback-iteration2</media:title>
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		<media:content url="http://johannessmidelov.files.wordpress.com/2010/11/business-card-front3.jpg?w=183" medium="image">
			<media:title type="html">business card front3</media:title>
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		<media:content url="http://johannessmidelov.files.wordpress.com/2010/11/feedback-iteration3.jpg?w=52" medium="image">
			<media:title type="html">feedback-iteration3</media:title>
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		<media:content url="http://johannessmidelov.files.wordpress.com/2010/11/business-card-front-final.jpg?w=183" medium="image">
			<media:title type="html">business card front final</media:title>
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		<item>
		<title>Goals of 2010: Part 1 &#8211; introduction</title>
		<link>http://johannessmidelov.wordpress.com/2010/10/31/goals-of-2010-part-1-introduction/</link>
		<comments>http://johannessmidelov.wordpress.com/2010/10/31/goals-of-2010-part-1-introduction/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 19:57:16 +0000</pubDate>
		<dc:creator>Johannes Smidelöv</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://johannessmidelov.wordpress.com/?p=175</guid>
		<description><![CDATA[Some people make promises for the new year, such as &#8220;I will start training&#8221; or &#8220;I will heat healthier&#8221;. Fun thing is they never seem to hold, and I&#8217;ve only taken one once (I was around 11 and decided to not use any bad language &#8211; it held until February when I thought a class-made [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=johannessmidelov.wordpress.com&amp;blog=2316040&amp;post=175&amp;subd=johannessmidelov&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://johannessmidelov.wordpress.com/2010/10/31/goals-of-2010-part-1-introduction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Johannes</media:title>
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		<title>Thinking: What is a video game?</title>
		<link>http://johannessmidelov.wordpress.com/2010/09/25/thinking-what-is-a-video-game/</link>
		<comments>http://johannessmidelov.wordpress.com/2010/09/25/thinking-what-is-a-video-game/#comments</comments>
		<pubDate>Sat, 25 Sep 2010 17:22:42 +0000</pubDate>
		<dc:creator>Johannes Smidelöv</dc:creator>
				<category><![CDATA[Thinking]]></category>

		<guid isPermaLink="false">http://johannessmidelov.wordpress.com/?p=158</guid>
		<description><![CDATA[When doing these &#8220;thinking&#8221;-posts, it&#8217;s usually about a thought that just arrived in my head and which I have to print down quickly. This one has gnawed on my head for awhile &#8211; education kind of does that to you. For those finding this via Google, this won&#8217;t be a definition rather than an exploration. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=johannessmidelov.wordpress.com&amp;blog=2316040&amp;post=158&amp;subd=johannessmidelov&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://johannessmidelov.wordpress.com/2010/09/25/thinking-what-is-a-video-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Johannes</media:title>
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		<item>
		<title>&#8220;Review&#8221;: Mass Effect 2</title>
		<link>http://johannessmidelov.wordpress.com/2010/08/01/review-mass-effect-2/</link>
		<comments>http://johannessmidelov.wordpress.com/2010/08/01/review-mass-effect-2/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 14:57:32 +0000</pubDate>
		<dc:creator>Johannes Smidelöv</dc:creator>
				<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://johannessmidelov.wordpress.com/?p=130</guid>
		<description><![CDATA[This &#8220;review&#8221; is more of an analysis, really. I&#8217;ll split the game&#8217;s design into a few parts and do some strange cross-breed between opinion, analysis and suggestions. This time yet another Bioware game &#8211; they tend to be fun, come out fairly frequent and be different enough to be interesting but similar enough to feel [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=johannessmidelov.wordpress.com&amp;blog=2316040&amp;post=130&amp;subd=johannessmidelov&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://johannessmidelov.wordpress.com/2010/08/01/review-mass-effect-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Johannes</media:title>
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		<title>Thoughts About Death in Games</title>
		<link>http://johannessmidelov.wordpress.com/2010/07/31/thoughts-about-death-in-games/</link>
		<comments>http://johannessmidelov.wordpress.com/2010/07/31/thoughts-about-death-in-games/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 20:38:11 +0000</pubDate>
		<dc:creator>Johannes Smidelöv</dc:creator>
				<category><![CDATA[Thinking]]></category>

		<guid isPermaLink="false">http://johannessmidelov.wordpress.com/?p=150</guid>
		<description><![CDATA[Reading Richard Clark&#8217;s opinion piece &#8220;Is Death In Games Cheap?&#8221;, I got thinking about death in games. Some of the comments gave more stuff for thought, and my imagination ran wild. How can games emulate death meaningfully, why do we care about death &#8211; and what is death, anyway? Let&#8217;s start by defining death. When [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=johannessmidelov.wordpress.com&amp;blog=2316040&amp;post=150&amp;subd=johannessmidelov&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://johannessmidelov.wordpress.com/2010/07/31/thoughts-about-death-in-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Johannes</media:title>
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		<title>Thinking: When 3D printers become commonplace&#8230;</title>
		<link>http://johannessmidelov.wordpress.com/2010/07/26/thinking-when-3d-printers-become-commonplace/</link>
		<comments>http://johannessmidelov.wordpress.com/2010/07/26/thinking-when-3d-printers-become-commonplace/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 21:39:47 +0000</pubDate>
		<dc:creator>Johannes Smidelöv</dc:creator>
				<category><![CDATA[Thinking]]></category>

		<guid isPermaLink="false">http://johannessmidelov.wordpress.com/?p=148</guid>
		<description><![CDATA[I should really go to bed (I&#8217;m actually just off), but I&#8217;ve been thinking lately and suddenly this really big insight crashed down upon me and I just have to write about it. Not just a small Facebook update. That won&#8217;t do, this is bigger than that. The head-line gives half of it away. As [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=johannessmidelov.wordpress.com&amp;blog=2316040&amp;post=148&amp;subd=johannessmidelov&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://johannessmidelov.wordpress.com/2010/07/26/thinking-when-3d-printers-become-commonplace/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Johannes</media:title>
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		<item>
		<title>Marketing, Indie development and other various links</title>
		<link>http://johannessmidelov.wordpress.com/2010/07/19/marketing-indie-development-and-other-various-links/</link>
		<comments>http://johannessmidelov.wordpress.com/2010/07/19/marketing-indie-development-and-other-various-links/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 21:06:37 +0000</pubDate>
		<dc:creator>Johannes Smidelöv</dc:creator>
				<category><![CDATA[Reading Tips]]></category>

		<guid isPermaLink="false">http://johannessmidelov.wordpress.com/?p=146</guid>
		<description><![CDATA[I recently stumbled upon a handful of links about marketing/PR and indie development, so I thought I&#8217;d sort of bookmark them here for future and public access. It all started with this article from Gamasutra: The Real Cost Of Marketing Your Game With Social Media. It turned up to be a follow-up article to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=johannessmidelov.wordpress.com&amp;blog=2316040&amp;post=146&amp;subd=johannessmidelov&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://johannessmidelov.wordpress.com/2010/07/19/marketing-indie-development-and-other-various-links/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Johannes</media:title>
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		<title>Thoughts on Heavy Rain</title>
		<link>http://johannessmidelov.wordpress.com/2010/07/14/141/</link>
		<comments>http://johannessmidelov.wordpress.com/2010/07/14/141/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 17:01:26 +0000</pubDate>
		<dc:creator>Johannes Smidelöv</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://johannessmidelov.wordpress.com/?p=141</guid>
		<description><![CDATA[I&#8217;ll just write down off the top of my mind a &#8220;review&#8221;-like thing for Heavy Rain. I happened to play it all &#8211; in one play-though &#8211; with a friend last evening, and really feel I should write it down while memory&#8217;s still fresh and not yet affected from &#8220;better&#8221; thinkers then me. I&#8217;d love [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=johannessmidelov.wordpress.com&amp;blog=2316040&amp;post=141&amp;subd=johannessmidelov&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://johannessmidelov.wordpress.com/2010/07/14/141/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Johannes</media:title>
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		<item>
		<title>Level Design Articles</title>
		<link>http://johannessmidelov.wordpress.com/2010/05/29/level-design-articles/</link>
		<comments>http://johannessmidelov.wordpress.com/2010/05/29/level-design-articles/#comments</comments>
		<pubDate>Sat, 29 May 2010 22:58:42 +0000</pubDate>
		<dc:creator>Johannes Smidelöv</dc:creator>
				<category><![CDATA[Reading Tips]]></category>

		<guid isPermaLink="false">http://johannessmidelov.wordpress.com/?p=135</guid>
		<description><![CDATA[I just read a feature series on Gamasutra about pre-producing level design (and, as a consequence, atmosphere, presentation of story etc.) The first part deals with the layout of a level and how the character&#8217;s motivations can align with the player&#8217;s to create a strong motivator to achieve the intended objective. The second part emphasizes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=johannessmidelov.wordpress.com&amp;blog=2316040&amp;post=135&amp;subd=johannessmidelov&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://johannessmidelov.wordpress.com/2010/05/29/level-design-articles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Johannes</media:title>
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